Design Patterns: Basics


Greetings, traveler!

Design patterns are practical solutions to common software architecture problems in your software development arsenal. Unlike code snippets or libraries, they embody general concepts that address specific issues within your codebase, making them a powerful resource for any developer. 

Integrating design patterns into your software development process can revolutionize your workflow. These patterns offer pre-built solutions to common issues, saving time and resources. By adopting these proven solutions, you can avoid reinventing the wheel and focus on more innovative tasks.

Design patterns can reduce the number of design mistakes by leveraging established, standardized solutions. This approach enables you to avoid many common pitfalls due to inherent flaws within individual designs.

Design patterns are divided into four main categories, which are as follows:

1. Creational

2. Structural

3. Behavioral

Creational Design Patterns

Creational Design Patterns offer a flexible and reusable way to create objects while keeping things modular, maintainable, and scalable. They allow users to create objects without knowing all the nitty-gritty implementation details, which is perfect for dealing with complex object-creation processes.

We will explore five primary creational design patterns:

  1. Factory Method
  2. Abstract Factory
  3. Builder
  4. Prototype
  5. Singleton

Structural design patterns

Structural design patterns guide combining objects and classes into more significant structures, ensuring the code is flexible and efficient. This approach helps developers build complex systems with modular, maintainable, scalable code.

We will check out seven structural design patterns:

  1. Adapter
  2. Bridge
  3. Composite
  4. Decorator
  5. Facade
  6. Flyweight
  7. Proxy

Behavioral design patterns

Behavioral design patterns involve objects communicating and collaborating to achieve tasks through defined algorithms and behavior distribution. They help address complex interactions and responsibilities between objects, resulting in more manageable software systems.

There are ten behavioral design patterns:

  1. Chain of Responsibility
  2. Command
  3. Iterator
  4. Mediator
  5. Memento
  6. Observer
  7. State
  8. Strategy
  9. Template Method
  10. Visitor

Conclusion

Design patterns should be used with care and expertise like any other tool. You should not simply apply them everywhere, as this can lead to overly complicated code that is difficult to maintain and expand. Instead, using patterns thoughtfully and strategically is essential to achieve the desired results.

In the following articles, we will get to know them better. See you there!